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SimRay

As parts of the image below are used in the blog header i thought i could inform you about the origin of it…

Refractive sphereflake

This image shows a refractive sphere-flake, which was rendered with my homebrew raytracer “SimRay”, which i implemented in C++ a few years ago.

Features of SimRay:

  • Path Tracing (with Importance Sampling)
  • Photon Mapping (separate caustic & global photon map, Final Gathering)
  • Scene scripting language (Objects, Lights, Cameras, Materials, Animation)
  • 3DS meshes, WoW models, custom (smooth) polygonal meshes & quadrics
  • Still-Image and video rendering

A few more shots:

Cornell BoxA Reflecting Sphere FlakeA WoW Undead Mage (without fancy illumination tricks)A 3DS ModelAnother Sphere Flake (yeah, i know...)

~ by Yoshi on June 15, 2009.

Mathematics, Physics, Programming

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