SimRay
As parts of the image below are used in the blog header i thought i could inform you about the origin of it…
This image shows a refractive sphere-flake, which was rendered with my homebrew raytracer “SimRay”, which i implemented in C++ a few years ago.
Features of SimRay:
- Path Tracing (with Importance Sampling)
- Photon Mapping (separate caustic & global photon map, Final Gathering)
- Scene scripting language (Objects, Lights, Cameras, Materials, Animation)
- 3DS meshes, WoW models, custom (smooth) polygonal meshes & quadrics
- Still-Image and video rendering
A few more shots:
Mathematics, Physics, Programming
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